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The Ember Golem

A World Boss, fought on a stage in The Forge — five floors deep, with 1,000 health for every raider who comes through the gate and 30 minutes to bring it down.

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New to World Bosses? Read World Bosses first — how one is called, getting through the gate, how the stage works, why dying costs nothing, and how the rewards are shared. This page is about this boss's fight.
The Ember Golem in the Caldera with both fists raised, a raider sealed in slag at the end of the crowd
The Caldera. Fists up for the slag wave, and a raider sealed in a slag prison at the end of the line.

The five floors

Phases

The platform sinks a floor deeper each time its health crosses a line. What happens on each floor:

FloorFromWhat happens thereWhat it says
I. The Forge Gate 100% Slag Wave, The Searing Brand THE FORGE... WAKES.
II. The Slag Rivers 80% Slag Wave, Magma Imps BURN. AND KEEP BURNING.
III. The Bellows Hall 60% Slag Wave, Slag Prisons, Stoked Bellows STOKE THE FIRE. FEED IT.
IV. The Magma Heart 40% Slag Wave, The Searing Brand, Stoked Bellows DOWN. TO THE HEART. WHERE IRON MELTS.
V. The Caldera 20% Slag Wave, Magma Imps, Slag Prisons — and it enrages THE MOUNTAIN OPENS. ALL OF IT BURNS.

On floor V it enrages: everything it does hits 50% harder and comes 50% faster, until it dies.

What it does

The numbers are before the enrage. You never have to move or pick a target for any of it — on Auto the fight sends raiders where they are needed — but you can click any of its creatures to go after it yourself.

HabitFloorsWhat it does
Slag Wave
Hits everyone
I, II, III, IV and V Every 8.5 seconds the Ember Golem winds up for 1.6 seconds, then hits every raider standing for 13. Nothing reduces it — bring bandages and food. On floors II, IV and V it also leaves a burn: 2 more hits of 7, 2.5 seconds apart.
The Searing Brand
Holds one raider
I and IV Every 12 seconds one raider is caught and cannot swing or cast for 4.5 seconds.
Magma Imps
Adds
II and V Magma Imps: about one for every 3 raiders (at least 2, never more than 12 at once), each with 160 health plus 12 for every raider in the fight and biting for 8 every 2.4 seconds. 3 raiders are sent at each one. More come every 22 seconds while the floor lasts.
Slag Prisons
Traps raiders
III and V Every 15 seconds about one raider in 6 is sealed in a Slag Prison with 100 health, and the 2 raiders nearest are sent to break them out. Anyone still inside after 12 seconds takes 65 as it closes.
Stoked Bellows
Heals her if left
III and IV Every 32 seconds a Stoked Bellows is set down, with 40 health for each raider standing, and a quarter of the raid is sent at it. If it still stands after 15 seconds, the Ember Golem heals 7% of full health.

Its treasure

Hoard

Found nowhere else. Every fighter gets one roll at this table per kill, on top of the shared hoard, the painting and the rest — see the rewards. None of it is power: it is decoration, a reagent, and a picture of the thing you killed. The rarity column is relative to the others on this table, not a chance. The furniture goes down in your house or your yard like any other placeable, and the portrait hangs on a wall.

ItemWhat it isRarity
Sulfurous Ash ×20–60 Common
The Golem's Furnace Its heart, banked low behind the grate. It glows all night and never needs feeding. Uncommon
The Anvil Head The Golem's own head, which turns out to make an excellent anvil. Uncommon
The Slag Statue A raider who did not get out of the slag in time, cooled and polished. Nobody you know. Probably. Uncommon
The Little Bellows One of the great bellows from its hall, cut down to a size a house can take. It still breathes sparks. Uncommon
The Ember Golem The canvas is fireproof. The first three were not. A framed painting — hang it on a wall of your house. Only a World Boss's hoard gives one up. Rare