Crafting
Blacksmithing
Blacksmithing is the widest crafting skill in the game: every weapon that is not a bow, every piece of platemail, and several of the fixtures that make other crafts easier. It is also the most material-hungry — a full suit of plate is a hundred ingots before a single failure, and failures happen.
Weapons
| Skill | Item | Ingots |
|---|---|---|
| No requirement | Broadsword | 6 |
| No requirement | Cutlass | 5 |
| No requirement | Katana | 5 |
| No requirement | Longsword | 6 |
| No requirement | Scimitar | 5 |
| No requirement | Viking Sword | 7 |
| No requirement | Axe | 6 |
| No requirement | Battle Axe | 9 |
| No requirement | Double Axe | 8 |
| No requirement | Executioner's Axe | 11 |
| No requirement | Large Battle Axe | 12 |
| No requirement | Two-Handed Axe | 10 |
| No requirement | Bardiche | 11 |
| No requirement | Halberd | 12 |
| No requirement | Dagger | 2 |
| No requirement | Kryss | 4 |
| No requirement | Spear | 8 |
| No requirement | Short Spear | 6 |
| No requirement | War Fork | 8 |
| No requirement | Pitchfork | 7 |
| No requirement | Hammer Pick | 7 |
| No requirement | Mace | 6 |
| No requirement | Maul | 11 |
| No requirement | Smith's Hammer | 7 |
| No requirement | War Axe | 7 |
| No requirement | War Hammer | 12 |
| No requirement | War Mace | 8 |
Armour
A full suit is every piece below — budget for it before you start.
| Skill | Item | Ingots |
|---|---|---|
| No requirement | Platemail Helm | 12 |
| No requirement | Platemail Gorget | 8 |
| No requirement | Platemail Chest | 20 |
| No requirement | Platemail Arms | 12 |
| No requirement | Platemail Gloves | 8 |
| No requirement | Platemail Legs | 20 |
| No requirement | Shield | 20 |
Structures
| Skill | Item | Ingots |
|---|---|---|
| 50.0 | Repair Bench | 1500 |
Material tiers
Rarer metal hits harder, swings truer and lasts longer, and each tier asks more Blacksmithing before you may work it at all.
| Tier | Ingot | Blacksmithing required |
|---|---|---|
| 1 | Iron | — |
| 2 | Dull Copper | 65 |
| 3 | Shadow Iron | 70 |
| 4 | Copper | 75 |
| 5 | Bronze | 80 |
| 6 | Golden | 85 |
| 7 | Agapite | 90 |
| 8 | Verite | 95 |
| 9 | Valorite | 99 |
What the material buys in a fight
Added to the weapon's own base numbers (see the Weapons page for those). Damage and durability apply to armour too, on their own separate curve; hit chance and crit are weapons only.
| Ingot | Damage | Hit chance | Crit — two-handed only | Durability |
|---|---|---|---|---|
| Iron | — | — | 2% | — |
| Dull Copper | +1 | +3% | 3% | +5 |
| Shadow Iron | +2 | +6% | 4% | +8 |
| Copper | +3 | +9% | 5% | +12 |
| Bronze | +4 | +12% | 6% | +15 |
| Golden | +5 | +15% | 7% | +20 |
| Agapite | +6 | +18% | 8% | +25 |
| Verite | +8 | +21% | 10% | +32 |
| Valorite | +10 | +25% | 12% | +40 |
Your own weapon skill carries you from landing 1 swing in 5 untrained to 95% at Grandmaster, and the material's bonus is added flat on top of that — with no ceiling short of never missing at all. The top tier's +25% takes an untrained fighter from 20% to 45%, more than twice as many swings connecting; and from 73.5 weapon skill upward it stops you missing entirely, which no amount of skill on its own will ever do. Skill alone leaves a Grandmaster whiffing 1 swing in 20 forever — the metal is the only thing that closes that last gap.
Crit chance is carried by TWO-HANDED weapons only — it is what you get back for giving up the shield slot. A crit hits for +50% damage, and every two-hander rolls for one on every landed swing, from 2% at the lowest tier to 12% at the highest. It is a separate roll from Archery's own crit and from a Virtue Binding's, so a single swing can land more than one of them.