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Crafting

Bowcraft/Fletching

Bowcraft/Fletching is the bowyer’s trade. It takes the same boards Carpentry works and makes the whole archery line from them β€” the Bow, the Crossbow and the Heavy Crossbow in every wood, the arrows and bolts they shoot (fletched with feathers), and the quivers that carry them, cut from leather. A better wood makes a better bow and a harder-hitting arrow; a better hide makes a deeper quiver.

How you train it Work the bench with a Drawknife. Every recipe trains it at the same pace for the boards it spends, and it asks a little less of them than Carpentry does on the way to Grandmaster.
What you need An active Drawknife, and boards to work β€” which a lumberjack must carve first.

What the bowyer makes

SkillItemCost
No requirementBow5
No requirementCrossbow7
No requirementHeavy Crossbow10
No requirementArrows1 Boards + 2 Feathers
No requirementBolts1 Boards + 1 Feathers
No requirementLeather Quiver100 Leather
65.0Dull Leather Quiver100 Dull Leather
70.0Shadow Leather Quiver100 Shadow Leather
75.0Copper Leather Quiver100 Copper Leather
80.0Bronze Leather Quiver100 Bronze Leather
85.0Golden Leather Quiver100 Golden Leather
90.0Agapite Leather Quiver100 Agapite Leather
95.0Verite Leather Quiver100 Verite Leather
99.0Valorite Leather Quiver100 Valorite Leather
100.0Black Leather Quiver100 Black Leather
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A QUIVER IS THE ARCHER'S OFF HAND. Worn in the shield slot beside a bow or crossbow β€” and only beside one β€” it holds arrows and bolts (load a stack into it from the pack), the bow draws from it first, and it carries the archer's crit chance: a bow or crossbow has no crit of its own from its wood, only what its quiver's hide lends it. A better hide holds more and crits more. It wears with use like a weapon, and mends at a Repair Bench in the leather it was made from. Any Dye Tub colours it.
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EVERY SHOT SPENDS ONE. A bow looses an arrow and a crossbow a bolt with every swing, hit or miss β€” the stack you have nocked first, or else the best wood you carry. Run out and the bow is useless: you wrestle until you find more. Arrows and bolts are made five at a time, from a board and feathers, and a better wood raises the floor of every shot: up to +4, the whole of a bow's range, for Blackwood.
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FEATHERS come from harpies β€” thirty to fifty on every kill in Covetous, Wrong, Despise and Orc Fort, and a handful more plucked with a Skinning Knife β€” and from the hens that scratch about every town, which can be slain for a few.

Wood tiers

Rarer wood makes a better bow, and each tier asks more Bowcraft before you may work it at all.

TierBoardBowcraft required
1Woodβ€”
2Dullwood65
3Shadowwood70
4Copperwood75
5Bronzewood80
6Goldwood85
7Agawood90
8Veriwood95
9Valiwood99
10Blackwood100

What the material buys in a fight

The same curve Blacksmithing's metals ride β€” a Board and an Ingot of the same tier buy a weapon exactly the same bonuses. A bow or crossbow takes no crit from its wood β€” that column is its quiver's, by the quiver's hide.

BoardDamageHit chanceCrit β€” two-handed onlyDurability
Woodβ€”β€”2%β€”
Dullwood+1+3%3%+5
Shadowwood+2+6%4%+8
Copperwood+3+9%5%+12
Bronzewood+4+12%6%+15
Goldwood+5+15%7%+20
Agawood+6+18%8%+25
Veriwood+8+21%10%+32
Valiwood+10+25%12%+40
Blackwood+11+27%13%+45

Rares

Five yard pieces found only by working this skill. Any work at the skill can turn one up β€” every swing or craft, success or failure, and the hours you put in while logged out as well. Each stands in your yard or your house, carries its own story on its tooltip, and trades like any other item.

PieceIts story
The Siege Bow of TrinsicA yew longbow taller than the man who drew it, said to have held the Trinsic gate alone for a night and a day. Its string has been replaced eleven times and its stave never once. No bowyer since has managed to draw it to the ear, and every one of them has tried while nobody was looking.
The Fletcher's RackA standing frame of a hundred arrows, each with its own fletching, cut by a Skara Brae fletcher who swore no two of her shafts would ever be alike. She ran out of birds long before she ran out of ideas, and the last row is fletched with ribbons. Those are the ones that fly straightest.
The Straw TargetA straw butt on a wooden easel, its painted rings faded to a ghost of red and gold, from the archery green at Yew. One arrow sits dead in the centre and has never been pulled out, because the archer who loosed it bet the whole town it could not be done twice. Nobody has collected yet.
The Heron QuiverA tall quiver of grey-dyed leather tooled with herons in flight, made for an elven ranger who never missed and never explained how. It still smells faintly of pine and wet stone. Every arrow put into it comes out pointing the same way, which is to say north, and nobody has worked out why.
The Ballista of Serpent's HoldA crossbow so large it was wheeled rather than carried, built by the Hold's engineers to answer the sea serpents in the bay. It fired four times in its whole service, missed all four, and frightened the serpents off for a century anyway. The knights of the Hold still salute it on the way past.

Other Crafting skills