Combat
Musicianship
Musicianship is the gate in front of the other two bard skills. Every attempt to peace or discord something rolls against it first, and a fumbled note wastes the attempt and a charge off your instrument either way. At Grandmaster you stop fumbling entirely. It is also a hard ceiling on the other two — neither Peacemaking nor Discordance will train past your Musicianship, so this is the one to raise first.
Instruments
Every instrument is mechanically identical — pick whichever you like the look of. What changes the numbers is the WOOD, which sets both how many charges you get and how steadily you play. All five cost 6 boards of the chosen tier and are made through Carpentry.
| Instrument | Boards |
|---|---|
| Lute | 6 |
| Drum | 6 |
| Lap Harp | 6 |
| Tambourine | 6 |
| Bamboo Flute | 6 |
What the wood is worth
One charge is one attempted song. It is spent whether the song lands, misses, or falls apart in your hands — so a poor musician gets through a lot of instruments. Instruments cannot be repaired: when the charges are gone, the instrument is gone. The finer woods also play steadier — each tier is worth +5 Musicianship for the fumble roll — and, far more for a seasoned bard, they play BETTER: the wood caps the Peacemaking and Discordance you can land songs at, so even a Grandmaster needs Valiwood to play like one.
| Wood | Charges | Steadier by | Songs that come out at 0 skill | Plays up to |
|---|---|---|---|---|
| 40 | — | 20% | 12 | |
| 52 | +5 skill | 24% | 23 | |
| 64 | +10 skill | 28% | 34 | |
| 80 | +15 skill | 32% | 45 | |
| 100 | +20 skill | 36% | 56 | |
| 128 | +25 skill | 40% | 67 | |
| 160 | +30 skill | 44% | 78 | |
| 200 | +35 skill | 48% | 89 | |
| 260 | +40 skill | 52% | 100 | |
| 320 | +45 skill | 56% | 111 |
Getting the note out
- At 0 Musicianship, plain Wood
- 20% of your songs come out at all
- At 50
- 60%
- At 100
- 100% — a Grandmaster never fumbles
- Your instrument
- Its wood is added to your skill for this one roll — see the table above. Worth a great deal to a novice; a Grandmaster never fumbles anyway, but still needs the finer woods for their songs to LAND (the Peacemaking and Discordance pages have the numbers)
- A fumbled song
- Still costs the charge, and still trains Musicianship
- What the wood cannot do
- Lift the ceiling. Peacemaking and Discordance train against the Musicianship you have actually earned, never the instrument in your hands
How quickly you can play
- Between songs
- 6 seconds at 100 Dexterity
- At 10 Dexterity
- 17.1 seconds
- Why
- Songs are paced by Dexterity exactly as a weapon swing is, so Agility Potions and Bless speed your playing up too
- Stamina
- Every song costs 10 Stamina, played or fumbled. Too winded and you cannot play until the bar comes back — even holding a single calm slowly wears the bar down, and singing flat out empties it fast