Combat & Adventure
Facets
A facet is a power you unlock once and then raise through 12 levels by using it: fire on the blade, a second strike from nowhere, a haul that spills over, a batch that finishes itself. This is what each one does, how you get your first, how one is bound and levelled, and where the Shards and Fragments it costs come from: monsters, and only monsters.
In short
- What a facet is
- A power you unlock once and then raise through 12 levels by using it. There are 8: Ember, Volt, Echo, Bastion, Mangle and Overload for fighting, Yield for gathering and Hallmark for crafting.
- What it does
- Each one is a chance: on a hit, a spell, a blow taken, a gathering swing or a craft, it may fire its effect. The chance rises with every level.
- Where it lives
- On your character, not on a weapon. A facet is bound to a weapon to use it, and losing that weapon costs you the binding only, never the level or the experience.
- One at a time
- Only one facet is active at once, and only the active one earns experience.
- Two things to level
- Experience fills the bar. Shards and Fragments pay for the level. You need both, and the level is taken by hand at the Facet Menu.
- Where the materials are
- On monsters, for every facet. Gathering and crafting fill the bars of Yield and Hallmark, but turn up no Shards or Fragments. The one exception is a gatherer's rare prize: a Geode, a Lost Satchel or a Message in a Bottle may have a Fragment inside.
- The Facet Menu
- Press F4, or right-click any Facet, Shard or Fragment in your pack and choose Facet Menu.
The Facet Menu
Everything about facets is done in one window, titled Weapon Facets. Press F4 to open and close it; the key can be changed under Hotkeys in Options. You can also right-click any Facet, Shard or Fragment in your pack and choose Facet Menu.
The 8 facets
The chance shown is at level 1 and at level 12; it climbs by the same amount each level. Every effect that is "per level" grows the same way.
| Facet | For | Fires | Chance (level 1 to 12) | What it does |
|---|---|---|---|---|
| Fighting | When your weapon hits | 0.25% to 3% | Deals an additional 30% of the strike's damage per level as fire damage. | |
| Fighting | When your weapon hits | 0.25% to 3% | Stuns the monster for 3s and deals 20% of the strike's damage per level. | |
| Fighting | When your weapon hits | 0.25% to 3% | 3s later, strikes again for free at 40% of that strike's damage per level. | |
| Fighting | When a monster hits you | 0.25% to 3% | Absorbs all incoming damage for 3s, +0.25s per level. | |
| Fighting | When your weapon hits | 0.125% to 1.5% | Adds 2 extra strikes to the swing, each 40% of its damage per level. | |
| Fighting | When a damaging spell lands | 0.25% to 3% | Your damaging spells have a chance to overload — an additional 40% of the spell's damage per level, as raw arcane damage. While active, all your spells deal +1% damage per level. | |
| Gathering | On a gathering swing | 0.5% to 6% | That swing brings extra material on top of its haul: 0.3 for every level of the facet, rounded up — 1 at level 1, 4 at level 12. It is added after everything else and is not held to the swing's cap. | |
| Crafting | On a craft attempt | 1% to 12% | Finishes the next 5 attempts of what you are crafting per level at once (60 at level 12) — every attempt still paid for, rolled and gained, only the waiting skipped. Only a run with a count can proc: Craft All, Craft x, or the Crafting Bench's "Make x, then stop". While bound, 0.8% of the gear you craft per level comes out Well-Made, Superior or Mastercrafted: +5%/+10%/+15% better stats on gear, and as many more uses on a tool. |
What an active facet gives you on every swing
- Flat weapon damage
- While a combat facet is active on the weapon in your hand, that weapon deals +1 damage per facet level on a 2.5-second weapon, scaled by its speed: at level 12 that is +8 on a 1.75-second dagger and +18 on a 3.75-second halberd.
- Overload
- Also makes every damaging spell hit harder while it is active, with no proc needed.
- Hallmark
- Also gives everything you craft a standing chance to come out marked: Well-Made (+5%), Superior (+10%) and Mastercrafted (+15%). On gear the bonus is stats; on a tool it is uses.
- A broken weapon
- Carries no facet. Repair it and the facet is back.
Getting your first facet
- The First Facet quest
- Once per character, pick any facet you do not hold and hand in three stacks of what its craft is made of. It is unlocked at level 1 outright, with nothing else to pay.
- The Wanderer's Exchange
- Sells a whole Facet of any kind, in every town, for 10 Merchant Tokens or 10 Dungeoneer Tokens. Facets do not drop from anything.
- Unlocking a bought Facet
- At the Facet Menu, for the Facet itself, 2 of its Shards and 1 of its Fragments. The Facet is used up; a second one of a kind you already own does nothing.
What the First Facet quest asks for
Three hand-ins, in order. Things you were given at character creation do not count toward them.
| Facet | First | Second | Third |
|---|---|---|---|
| 25 Leather | 25 Iron Ingot | 100 Wood | |
| 25 Leather | 50 Iron Ore | 25 Iron Ingot | |
| 25 Bones | 25 Wood Plank | 25 Lesser Bandage | |
| 25 Iron Ingot | 25 Wood Plank | 50 Lesser Bandage | |
| 50 Leather | 50 Bones | 25 Iron Ingot | |
| 25 Black Pearl | 25 Mandrake Root | 25 Sulfurous Ash | |
| 100 Iron Ore | 100 Wood | 50 Fish | |
| 50 Iron Ingot | 50 Wood Plank | 25 Cooked Fish |
Activating a facet
- A combat facet
- Binds to the weapon you have equipped when you press Activate. It works only while that exact weapon is in your hand.
- Putting the weapon away
- Keeps the binding: it can sit in your pack, or in a bag in your pack, between fights.
- Fighting bare-handed
- Your punches borrow the facet — Ember, Volt, Echo and Mangle — while the weapon it is bound to is in your pack, or in your hand doing nothing (an instrument out, a spell being cast). The chance is matched to a punch's speed, so it fires no more often a minute than on the weapon, and the weapon's flat damage stays with the weapon. Not with an Inscribed Spellbook in your hand, and never from a broken weapon.
- Losing the weapon
- Ends the binding: selling it, banking it, trading it or losing it on death. Your level and experience are untouched; bind the facet to another weapon.
- Yield and Hallmark
- Bind to nothing. They are simply on or off.
- Changing by hand
- Free, but you must wait 2 minutes between changes.
- Changing automatically
- Start gathering and Yield switches on; start crafting and Hallmark does; start a fight and your default combat facet binds to the weapon in your hand. None of these costs the wait. Choose the default with Set Default on a combat facet's card.
Earning experience
- Combat facets
- Each kill pays the monster's base gold as facet experience: 1 gold, 1 experience. It goes to the facet active on the weapon you are holding.
- Yield
- Each gathering swing pays 3 experience per unit hauled at the lowest tier of ore, wood or fish, and one more 3 for every tier above it. Mining, Lumberjacking and Fishing all count.
- Hallmark
- Each craft attempt pays 40 experience at the lowest material tier and one more 40 for every tier above it. It is counted per attempt, never per unit of material.
- A full bar
- Never levels the facet by itself. Experience keeps banking past a level you cannot yet pay for, so nothing earned offline is wasted.
- Virtue Surge
- The Dungeon Boon of that name adds to facet experience while it runs.
The ladder
Experience is the running total needed to reach the level. The Shards and Fragments are paid to take it, and must be the facet's own kind. From level 1 to 12 is 283 Shards and 89 Fragments.
| Level | Experience | Shards | Fragments | Weapon damage |
|---|---|---|---|---|
| 1 | Unlock | 2 | 1 | +1 |
| 2 | 15,000 | 2 | 1 | +2 |
| 3 | 45,000 | 5 | 1 | +3 |
| 4 | 100,000 | 10 | 2 | +4 |
| 5 | 200,000 | 14 | 2 | +5 |
| 6 | 375,000 | 18 | 3 | +6 |
| 7 | 675,000 | 22 | 4 | +7 |
| 8 | 1,200,000 | 26 | 5 | +8 |
| 9 | 2,300,000 | 34 | 8 | +9 |
| 10 | 4,200,000 | 42 | 13 | +10 |
| 11 | 7,000,000 | 50 | 20 | +11 |
| 12 | 11,000,000 | 60 | 30 | +12 |
Where Shards and Fragments come from
Monsters drop them, and a gatherer's rare prize may hold a Fragment. Either way it is one of the 8 kinds, picked evenly, so no facet is rarer than another, and that includes Yield's and Hallmark's.
| From | A Shard | A Fragment |
|---|---|---|
| Any kill | 1 in 30 (1 in 240 for one kind) | 1 in 60 (1 in 480 for one kind) |
| A dungeon boss | 1, guaranteed | 30% chance |
| Opening a Geode, Lost Satchel or Message in a Bottle | None | 50% chance |
What moves those odds
- Tougher monsters
- A kill's chance rises 10% for every tier of the monster above the lowest.
- Nothing else
- Every monster can drop every kind, in any dungeon or out of one. No facet belongs to a place.
Trading one material for another
- Convert
- The row at the top of the Facet Menu: 5 Shards of one facet for 1 Shard of any other, and the same 5 to 1 for Fragments.
- Smash
- Right-click a Fragment and break it into 3 Shards of the same facet. Nothing turns Shards back into a Fragment, and the last levels want Fragments badly.
- Other players
- Whole Facets, Shards and Fragments can all be traded and sold.
The Facet Crate
Sold at the Commission Board's Rewards store for 100 Commission Points. Right-click to open it. The band decides how much you get; which facet it is for is an even pick across all 8.
| Band | Chance | Pays |
|---|---|---|
| Common | 60% | 2–4 shards |
| Uncommon | 25% | 8–10 shards or 1–2 fragments |
| Rare | 10% | 18–22 shards or 3–4 fragments |
| Epic | 3.5% | 38–45 shards or 6–8 fragments |
| Legendary | 1.3% | 75–90 shards or 12–15 fragments |
| Ultra Rare | 0.2% | 60 shards and 30 fragments, a whole level 12 |