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Combat

Throwing

Throwing covers the Throwing Dagger, the Throwing Axe and the Javelin: forged, one-handed weapons that are thrown rather than swung, so a shield goes with them and nothing is spent in the throwing. They are among the quickest weapons there are, and they carry Hinder: every third throw that lands has a chance to catch the monster badly enough that its attacks come far slower for a few seconds.

How you train it Throw a Throwing Dagger, Throwing Axe or Javelin in combat. The faster the weapon the more throws land, and it is the third landed throw that Hinder is rolled on.
What you need A throwing weapon equipped. They are Blacksmithing work, in every metal.

Weapons

Damage shown is the base before material tier, Tactics, Arms Lore and any magic property.

WeaponDamageSpeedHands
Throwing Dagger8–111.8sOne
Throwing Axe10–142sOne
Javelin11–152.3sOne

How it climbs

What trains it
Every throw, whether or not it lands
Below 50
A gain is worth anything from 0.1 to 1.0, so the first half goes quickly
Throws to Grandmaster
About 63,000
Where they go
16% to reach 70, 45% from 70 to 90, 39% for the last ten points
Time
About 30 hours of throwing with a Throwing Dagger, 39 with a Javelin, at 100 Dexterity. The waits between fights come on top
⚔️
Hinder — A throw that catches the monster across the arm or the legs. It is not stunned — it goes on fighting — but for a few seconds everything it does comes far slower. Hinder is not rolled on every hit: two landed throws build it and the third is the one that has the chance, which is why the fastest weapons in the family are the ones that hinder most.

Hinder, in numbers

Rolled on
Every third throw that lands. A miss does not count and does not reset the count, and the count carries from one monster to the next
Chance on that throw
12% at 0 skill, rising to 35% at 100, plus up to 5% more from Arms Lore
The monster attacks
70% slower
For
5s
Its wind-up
Kept, and stretched — the swing it was making lands late rather than being thrown away
Re-proccing mid-hinder
Tops the time back up to a full 5s rather than stacking a second slow
Shown on the monster as
Hindered
Against another player
The same: their swings come slower for the same time

Magic properties you may find

Monster-dropped weapons arrive unidentified — Item Identification reads them.

PropertyDamage bonus
Ruin+3
Might+6
Force+9
Power+12
Vanquishing+15

Other Combat skills